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Mushroom Alien Games — Site Architecture

Version 01.2608.0002 (Stable) Scope: sitemap, the two-layer theming mechanism, and how a new game gets added. Jekyll build/deploy mechanics and repo locations are in the Website Handover doc and BUILD_BRIEF.md, not repeated here. © 2026 Willem van Wyk


Sitemap / page inventory

Page Path Primary audience Layer
Home / Everyone 1
Games index /games/ Everyone 1
Salt & Stone /games/salt-and-stone/ Players, playtesters, PAX 1 + 2 (Salt & Stone)
Press kit /press/ Publishers, reviewers 1
Updates index /updates/ Returning visitors 1
Individual update post /updates/YYYY-MM-DD-slug/ Returning visitors 1

The homepage’s job is studio identity, one-line positioning, and a route to the other three pages. It is not trying to be all things to all audiences — each of the other pages is unmistakably built for one audience.


Two-layer theming mechanism

Layer 1 (site-wide) tokens live in assets/css/main.css under :root, per DESIGN_SYSTEM.md.

Layer 2 (per-game) is a small, separate CSS file, loaded only on that game’s own page(s), never globally.

Why per-file rather than one shared stylesheet: keeps each game page light (Core Web Vitals discipline), and styling a new game can’t accidentally regress an existing one’s page. Trade-off: one more file to track per game. Worth it at this scale, revisit if the game count gets large enough that per-file overhead outweighs the isolation benefit — not a concern at 1-3 games.


Adding a new game — checklist

  1. _games/<slug>.md — copy salt-and-stone.md, edit front matter (title, tagline, player count, playtime, status) and body.
  2. assets/css/games/<slug>.css — new file, define that game’s Layer 2 accent and any bespoke components. Layer 1 tokens are inherited automatically — don’t redeclare them.
  3. Set custom_css: in the game’s front matter to point at the new file.
  4. Photography for the new game follows DESIGN_SYSTEM.md’s lighting/surface direction; the game’s own accent colour is allowed to tint props and styling within frame.
  5. The game shows up automatically on /games/ and the home page (Jekyll collection, per Website Handover doc) — no manual linking needed.
  6. Add a launch post to _posts/ if there’s an announcement.

Press kit — content plan

Most of this content doesn’t exist yet. This is the shell Phase 3 builds against, not final copy.

Section Content Status
Factsheet sidebar Title, developer, player count, playtime, genre, status, one-line pitch Have (rulebook, sell sheet draft)
Quotable pitch 1-2 sentence pitch, scannable in ~10 seconds Tagline locked (“Settle the land. Unsettle your neighbours.”); a separate pitch sentence may still need drafting
Sell sheet PDF Download link Missing — course Assignment 5, not done yet
Photos (3-4) High-res, press-usable Missing — pending shoot
ZIP download Bundles sell sheet + photos + logo Build the mechanism now, populate contents later
Contact mushroomalien+contact@pm.me Have

The page should ship functional with clearly marked placeholders, not stay blocked waiting on the missing assets.


Not covered here

Jekyll build/deploy mechanics, repo structure, working-copy locations, and phased build tasks: see Website_Handover_01.2608.0001.md and Mushroom_Alien_BUILD_BRIEF_01.2608.0002.md.